GAMEOVERGAMES PRODUCTIONS'S PROFILE
This here form looks pretty interestin'. I might just get around to filling this in for y'all sometime*.
*sometime does not in any way implicate that this form will ever be filled out
*sometime does not in any way implicate that this form will ever be filled out
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Finished Games 2009
After decades of training, I have beaten the original Contra (without cheating!). Now this hardcore gamer will train for three decades to beat the even harder Super C.
O yeah, I beat Contra 4 too.
O yeah, I beat Contra 4 too.
Pokemon Platnium
author=TooManyToasters link=topic=3406.msg68349#msg68349 date=1238208325author=Nightblade link=topic=3406.msg68330#msg68330 date=1238200891Yup. They're electrical appliances.
...Rotom Wash/Fan/Heat/Fridge
...
What the fuck?
I miss the days when Pokemon were creative.
I guess I can add that to my list of reasons for not getting a Pokemon game after Sapphire. I liked the days when it was something like 150 or so more unique Pokemon than 500 that I‘m somehow thinking can‘t all have that much difference between them. It might just be that back when there was fewer I thought that I might actually have the willpower to catch and evolve all of them though.
Release Something! Day VI - Discussion Thread
Well this is coming a few days late, but a few days ago I finished the Pokemon Hunter 4 demo (with something like 42/49 secrets I think it said).
First of all, I get and don't mind the whole uses Pokemon, but not a normal Pokemon game thing, but did you really have to Anyway, the setting is pulled off pretty well, and switching pokemon rather than just equipment'n such for the battles is more interesting. I liked the switching between groups at day and night, and would like to see some use of it in solving puzzles later on (but then again, having to end the day and switch to the other group just for a certain puzzle might get tedious).
One thing that really jumped out at me though was the variety of, well some you can't really call puzzles so I'll call them obstacles, in the game. It starts off rather simple, with following a pokemon's tracks through a forest and finding a couple of sharp pieces of ice to get up a slippery slope, but then you have trying to race over a bunch of holes before the switch you pressed pops back out a fire erupts through them again, riding boulders across lava, and a boulder puzzle that actually falls from a collapsing cave's ceiling while you go through it (I thought that this was a particularly nice touch). Also, the tracking training minigame made me dizzy. Stupid feet that look like arrows.
Instead of using the same old hide potions and stuff in pots and drawers, having to search around the dungeons and in a few cases come back to the dungeon after the boss is beaten to find hidden items was something I had fun with. (I like to explore.)
I thought that the rtp mapping is decently done, and for the most part the pokemon and rtp charactersets work together just fine, though I have one complaint with the area outside the town that connects to the other areas. It seemed kind of confused as to whether it was a world map sort of area or full-sized area, mainly because of the little world map trees and mountains being used in combination with the more full-sized temple entrance.
Overall, I think this will turn out to be an ok game when it's finished, and I'll probably play it to the end when it is completed.
I also downloaded and finished Generica today. It was fun while it lasted.
First of all, I get and don't mind the whole uses Pokemon, but not a normal Pokemon game thing, but did you really have to
use Link for a boss?
One thing that really jumped out at me though was the variety of, well some you can't really call puzzles so I'll call them obstacles, in the game. It starts off rather simple, with following a pokemon's tracks through a forest and finding a couple of sharp pieces of ice to get up a slippery slope, but then you have trying to race over a bunch of holes before the switch you pressed pops back out a fire erupts through them again, riding boulders across lava, and a boulder puzzle that actually falls from a collapsing cave's ceiling while you go through it (I thought that this was a particularly nice touch). Also, the tracking training minigame made me dizzy. Stupid feet that look like arrows.
Instead of using the same old hide potions and stuff in pots and drawers, having to search around the dungeons and in a few cases come back to the dungeon after the boss is beaten to find hidden items was something I had fun with. (I like to explore.)
I thought that the rtp mapping is decently done, and for the most part the pokemon and rtp charactersets work together just fine, though I have one complaint with the area outside the town that connects to the other areas. It seemed kind of confused as to whether it was a world map sort of area or full-sized area, mainly because of the little world map trees and mountains being used in combination with the more full-sized temple entrance.
Overall, I think this will turn out to be an ok game when it's finished, and I'll probably play it to the end when it is completed.
I also downloaded and finished Generica today. It was fun while it lasted.
soclose.png
Play this game and you to might just feel crushing disappointment (this is why we can walk backwards kids)!
Test to see if theory on one comment increasing comment rate by 2x is correct
Test to see if theory on one comment increasing comment rate by 2x is correct
Release Something! Day VI - Discussion Thread
author=kentona link=topic=3368.msg67188#msg67188 date=1237598201
ATI Radeon 9600 128 Mb
The current implementation of antialiasing used on Radeon cards causes significant problems for the engine. In the game no seamless level transitions can be displayed, and it is also possible for the programs to crash depending on the version of the drivers that are used. It is therefore recommended that antialiasing is not used on Radeon cards. Also, Radeon users should set their texture quality to maximum to ensure that OpenGL games will use 32bit textures.
(That's the problem with no one reading the ReadMes!)
But yeah, if antialiasing is disabled, and if the shadows are set to simple, it should run just fine on your system. If it still lags after that then I bet setting the resolution to 320x240 would make it run like a charm.
Also, you said something about an OpenGL error?
Release Something! Day VI - Discussion Thread
The green B.L.O.B.s just stack on top of each other. The red B.L.O.B. (which is gotten later in the game, as in not in the demo later) sticks to walls and ceiling and such. (I do suppose that the pit should be made visible though.)
Also, it might be noted that those minimum requirement for the Never Ending Maze are for when the graphics options are turned the lowest settings, i.e. lowest detail, 320x240 or something like that resolution, no fog, no shadows, and light maps disabled.
Also, it might be noted that those minimum requirement for the Never Ending Maze are for when the graphics options are turned the lowest settings, i.e. lowest detail, 320x240 or something like that resolution, no fog, no shadows, and light maps disabled.
Release Something! Day VI - Discussion Thread
I do believe that I am going to try out Pokemon Hunter 4. I mean, if someone has the dedication to get to the fourth game in a series in which each game is of decent length and to keep improving on that series, it should get some attention.
Release Something! Day VI - Release Thread
The Never Ending Maze of Death
Where GameOverGames makes sense!

Where GameOverGames makes sense!


First Person Shooter/Maze game originally created for testing out some new stuff for the engine (the open-source Retribution Engine), I fixed it up a little and added an ending (actually two ways to beat the final boss!). Find your way through a humungous maze while dodging bullets and laser fire, running from robots, and desperately searching for ammunition.
This first person shooter is quite hard, but I assure you that it is possible to beat. See how fast you can beat it, and maybe replay it to do a speed run, find and kill all the enemies, or if you're filling really suicidal, without killing anybody. One of my best runs while testing had a time of 34.41 minutes, and 64 out of 98 enemies killed. Now go get lost!
For those of you who have crappy computers and don't want to waste your time, here are the Minimum System Requirements (minimum as in for the LOWEST graphics settings):
- Windows 95, Windows 98, Windows Me, Windows NT 4 (SP3 or higher) Windows 2000, Windows XP, or Windows Vista.
- Pentium PIII-1000 (or equivalent) with 256Mb RAM (Double for Vista)
- Fully OpenGL compliant 3D accelerator card with 16Mb memory and multi-texture support (OpenGL 1.3 or higher)
- OpenAL (or DirectX) compatible sound card
- DirectX 5 or higher
- 36Mb of free hard drive space
Edit: Important Note: Since this wasn't created to be a large multi-level FPS with an actual storyline, there is no tutorial. See the in game options and customize the controls to your liking, also, incase you can't figure it out you can use the 1-8 keys or the mouse wheel to change weapons. (Also, I just realized that the music can be a little loud compared with the 3D sound effects. There is an option to disable the music though, so I might just leave it.)
Download Link Complete Game
Somehow I don't think many people here will actually be able to beat it.
Edit: VV I was still performing the ritualized sacrifices to get the download accepted GRS
Release Something! Day VI - Release Thread

We completely dropped the ball with getting all the dialogue done for the next area, but this demo has a completed tutorial and menu!
Download Link













